Shaker
Separates gold out of wet sand as material passes over it.
Players build shakers on a diagonal and drop wet sand onto them, so gold falls through while slag continues downstream.
Feeding a shaker too much wet sand at once exceeds its capacity and clogs it, so flow control upstream matters more than adding shakers.
ThroughputNot documented
No official items-per-second figure has been published.
Kinetic Slag Press
Confirmed
Breaks burnt slag into gold and spores when the slag falls onto it from height.
Confirmed
Burnt slag is dropped from above the green marker shown when the press is placed. On impact it breaks into gold and spores.
Slag passes through the press in a very small time window. Anything that lands on top during that window does not count as hitting the press, which is what starts a jam.
Confirmed
The developer has acknowledged a bug where the press sometimes fails to process slag, which then piles up and cascades into a larger blockage.
Behaviour reported against demo build 0.0.5; may change in Early Access.
Confirmed
The machine was previously called "Velocity Soaker"; the developer confirmed leftover references to a "soaker" are a typo.
ThroughputNot documented
No official throughput figure has been published.
Filter
Passes only the material it is set to, and is the standard tool for throttling and sorting a line.
Setting a filter above a slag press to allow only burnt slag both meters the flow and keeps spores, gold and other materials out of the press.
Filters set to a material that will never arrive (players cite snow) are used as one-way drains — water leaves, solids do not.
ThroughputNot documented
Not yet documented from a verifiable source.
Launcher
Throws material across a gap.
At full force a launcher pushes more material than downstream filters can sort, and mixing everything at once makes density-based sorting less effective — players deliberately throttle launcher output.
Launchers pointed upward under a press are used to clear material that has piled up.
ThroughputNot documented
Not yet documented from a verifiable source.
Pipe
Confirmed
The conduit that carries liquid between a pump and a vent.
Confirmed
Pipes are only the conduit. A pump block absorbs liquid and a vent block ejects it — a pipe on its own does nothing.
Confirmed
Lava cannot be moved through pipes despite the "liquid" wording. The developer has confirmed other methods are intended for lava transport.
Confirmed
Steam could not be pumped through pipes in the demo. The developer described steam piping as in development, with steam collectable by other means after a hotfix.
Status as of the demo period — recheck against the Early Access build.
ThroughputNot documented
Not yet documented from a verifiable source.
Pump
Confirmed
Absorbs liquid into a pipe network.
Players report pumps cannot fully drain a flooded area — some water is always left behind.
Steam trapped inside a pipe blocks drainage. Removing the steam with the grabber tool lets the water drain and the steam escape.
ThroughputNot documented
Not yet documented from a verifiable source.
Liquid Vent
Confirmed
Ejects liquid out of a pipe network.
ThroughputNot documented
Not yet documented from a verifiable source.
Conveyor Belt
Moves material horizontally between machines.
Players limit the height of material on a belt (two blocks is a commonly cited figure) to control how much reaches a press at once.
ThroughputNot documented
No official belt throughput figure has been published.
Planter Box
Grows plants from wet spores.
Wet spores dropped into a planter box grow moss; burning the moss yields Amethelis petals and gold.
ThroughputNot documented
Not yet documented from a verifiable source.
Flux Emanator
Converts Voidbloom into harvestable Fluxite.
Players report a single Flux Emanator in the demo map, fed with Voidbloom, with Fluxite growing below it.
ThroughputNot documented
Not yet documented from a verifiable source.