How to Fix a Kinetic Slag Press That Keeps Jamming
The press works for a while, then burnt slag stacks on top of it and the whole line backs up until I clear it by hand.
What is actually going wrong
Burnt slag has to fall onto the press to be processed. It passes through in a very short window, and — as players in the Steam discussions worked out — anything that lands on top of a piece during that window does not count as hitting the press. That second piece now sits there as a solid particle. The next piece lands on it, from a shorter drop, and also fails. Within a minute you have a pile that resets the fall height for everything above it, and the line is dead.
On top of that, the developer has confirmed a genuine bug: the press “sometimes just… doesn’t work”, and the missed piece then cascades into exactly the pile described above.
So the goal is not to feed the press faster. It is to guarantee that only one piece of burnt slag arrives at a time, and that anything the press misses gets out of the way.
Fix 1 — Put a filter above the press (do this one first)
This is the fix that comes up most often, and it solves two problems at once.
Place a filter in the feed line above the press and set it to allow only burnt slag. That does two things:
- It meters the flow. A filter passes material more slowly than a raw belt or launcher dump, which naturally spaces the pieces out.
- It keeps spores, gold, sand and anything else out of the press area. Those materials do not get processed, so every one of them that reaches the press is a future blockage.
If you only make one change, make it this one.
Fix 2 — Leave the space below the press empty
The press needs somewhere to put its output. Players recommend keeping at least five empty blocks below the press, and checking that material below never builds up to the height of the press itself. Once the pile below reaches the press, the press has no clearance and stops behaving predictably.
Fix 3 — Make the press one tile wide
If the press is one tile wide, anything that misses simply falls off the side instead of resting on top. Slag that falls past can be collected and re-fed.
Fix 4 — Add a launcher to clear misses
Two placements are used:
- A launcher at the bottom, to fire accumulated material out of the collection area before it stacks up to the press.
- A launcher pointing up, directly over the press, to knock a stuck piece back into a proper fall.
Fix 5 — Limit the height of material on the incoming belt
Players cap the material height on the conveyor feeding the press — two blocks is the figure that gets cited — so the belt physically cannot deliver a thick slug of slag all at once.
Fix 6 — Space multiple presses apart
If you are running several presses, put gaps or walls between them so overflow from one does not land on its neighbour. A staircase-shaped wall above the presses is used to spread incoming particles across them instead of dumping the whole stream onto the first one.
Bonus: draining water out of the press area
If water is getting into the press pit, players point a filter away from the press and set it to a material that will never realistically arrive — snow is the example given. Water passes out through it; your burnt slag does not.
Checklist
- Filter above the press, set to burnt slag only.
- Five or more empty blocks below the press.
- Press one tile wide so misses fall clear.
- Launcher below (and optionally above) to clear pile-ups.
- Belt material height capped at about two blocks.
- Gaps or a staircase wall between multiple presses.
Frequently asked
Does the Kinetic Slag Press need a Shaker to work?
No. You drop burnt slag from above the green marker shown when the press is placed, and it breaks into gold and spores on impact. Confusion comes from a description that mentions a "soaker" — the developer confirmed that is a typo left over from the machine's old name, Velocity Soaker.
Is the slag press jam a bug or a layout mistake?
Both. The developer has acknowledged a bug where the press sometimes just does not process a piece of slag. But the cascade after that — a growing pile that stops everything — is a layout problem, and the layout fixes on this page prevent it.
Can I recover burnt slag that the press failed to process?
Yes. Players report that unprocessed slag can simply be dropped through the press again until it converts.
Sources for this guide
- Kinetic Slag Press (Ver. 0.0.5) — Steam Gameplay DiscussionsDeveloper / officialContains replies from the developer (lantto) confirming behaviour and a known bug.
- I'm going crazy over kinetic slag presses — Steam Gameplay DiscussionsPlayer report
Game behaviour changes between builds. This page describes Demo 0.0.5. If something here no longer matches your game, the source links above are the place to check first.